• Hedef 16
  • Hedef 16
  • Hedef 16
  • Hedef 16
  • Hedef 16
  • Hedef 16
  • Hedef 16
  • Hedef 16
  • Hedef 16
  • Hedef 16
  • Hedef 16
  • Hedef 16

Hedef 16

990,00 TL
The goal is to reach 16 with 3 digits and 4 calculations..!
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HOW TO PLAY?

EXPLANATION

Goal 16 is a math game. It can be played between 2 or more people. At the start of the game, handmade boxwood chips are shared equally among the players. Who will start the game is determined by the roll of the dice and the player with the highest roll starts the game. The player rolls 3 dice at the same time and tries to get 16 from the numbers on the surface of the dice by using 4 calculations. Each number is used once during the calculation. However, one can use 4 calculations as they wish. If the player fails to get 16, they put the missing or more chips back into the box. The player who completely returns their chips to the box loses the game and is out of the game. The game continues until there is only one player left. Goal 16 game strengthens mathematical thinking ability, calculation skills. It is also a game and educational material that improves the ability to think about possibilities. Example; Let the numbers in player's dice roll be as follows: 1st draw: 3 2nd draw: 4 3rd draw: 2 Order of action; 3x4 = 12 and 12 + 2 = 14 Result; The player did not reach 16 and remained at 14 and must return 2 of their chips to the box.

TECHNICAL INFORMATION

  • MATERIAL
    • Wood
    • Metal
  • DIMENSIONS
    • 8.9x8.9x4 cm
  • ASSEMBLY
    • No assembly required.
  • PACKAGE INCLUDED
    • 1 Metal Box
    • 80 Wooden Chips
  • NUMBER OF PLAYER
    • 2+
  • MINIMUM AGE
    • 7
  • STANDARD
    • Suitable for tournament games.

US'LU OYUNLAR

  • ZigZag
    ZigZag

    Move the wooden ball according to the contours of the track, try to get it as far as possible.

  • Alengir
    Alengir

    To get points, rotate the tops and aim them into the holes.

  • Taktik
    Taktik

    Roll the dice, place a piece of your choice to your own playing field that corresponds to the number. Do you have the tactics and dexterity that will hinder tipping over the balancing plate? Let's see...!

  • Duvar
    Duvar

    When it's your turn, remove the wooden brick without dropping the bird.

  • RenkDoku
    RenkDoku

    Choose one of the directives and match the directions with the colors on the color pad within 30 seconds.

  • Gravyer XXL
    Gravyer XXL

    Follow the path and bring the metal ball back to starting point without dropping it into the holes.

  • Gravyer M
    Gravyer M

    Follow the path and bring the metal marble back to starting point without dropping it into the holes.

  • Hokey
    Hokey

    Try to keep the wooden disk away from your own space and throw it to the opposite side.

    E-Catalogue
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