• Kedi&Fare
  • Kedi&Fare
  • Kedi&Fare
  • Kedi&Fare
  • Kedi&Fare
  • Kedi&Fare
  • Kedi&Fare
  • Kedi&Fare
  • Kedi&Fare
  • Kedi&Fare
  • Kedi&Fare
  • Kedi&Fare
  • Kedi&Fare
  • Kedi&Fare

Kedi&Fare

3.985,00 TL
Use the cup to catch the ball as close to the exit as possible.
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HOW TO PLAY?

EXPLANATION

One person drops the balls from the wooden tower. The other player tries to catch the balls as close to the tower as possible by using the cup in his hand. The scores of the zone belonging to each ball captured by the player are added and the total score of that player is calculated at the end of the game. Balls that cannot be caught are excluded from total score. Being a fun game, cat&mouse has a positive effect on attention, balance, hand-eye coordination, motor skills, counting, and collecting, and also features to be a good educational material.

TECHNICAL INFORMATION

  • MATERIAL
    • Wood
  • DIMENSIONS
    • 120x40 cm
  • ASSEMBLY
    • Place the wooden tower to its own part of the playground.
  • PACKAGE INCLUDED
    • 1 Wooden Playground
    • 1 Wooden Tower
    • 5 Wooden Balls
    • 1 Cup
  • NUMBER OF PLAYER
    • 2+
  • MINIMUM AGE
    • 3
  • STANDARD
    • Suitable for tournament games.

US'LU OYUNLAR

  • ZigZag
    ZigZag

    Move the wooden ball according to the contours of the track, try to get it as far as possible.

  • Alengir
    Alengir

    To get points, rotate the tops and aim them into the holes.

  • Taktik
    Taktik

    Roll the dice, place a piece of your choice to your own playing field that corresponds to the number. Do you have the tactics and dexterity that will hinder tipping over the balancing plate? Let's see...!

  • Duvar
    Duvar

    When it's your turn, remove the wooden brick without dropping the bird.

  • RenkDoku
    RenkDoku

    Choose one of the directives and match the directions with the colors on the color pad within 30 seconds.

  • Gravyer XXL
    Gravyer XXL

    Follow the path and bring the metal ball back to starting point without dropping it into the holes.

  • Gravyer M
    Gravyer M

    Follow the path and bring the metal marble back to starting point without dropping it into the holes.

  • Hokey
    Hokey

    Try to keep the wooden disk away from your own space and throw it to the opposite side.

    E-Catalogue
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